MMORPG Games in Asia are funded with Micro Payments
The most popular online games are nowadays free in Asia, and the producers are gaining when the gamers era choosing to customize their virtual presence. Although this is true, the most financial successful games in Asia are not free. Using a new policy like pay-for-customize the avatars might be very profitable because every gamer is trying to increase his social rank in the virtual community.
If in Japan an automatic vending machine is the solution ready to satisfy all the needs, and if in Philippines the micro-economy already exist this tendency identified in the universe of games might seem logical. In the immediate future, micro transactions will be very popular due to services like Xbox Live and the world of games will gain additional members. This is a great business model, where the better off subsidise those who normally couldn’t afford starting a subscription. Micro Payments offer specific instant gratification that is quantifiable by the user, much like going shopping at the mall. Micro Payments tend to work for optional items only, as competition and greed tilt the scales away from large scale profitability if used otherwise.